Category Archives: dilettantism

The End of Guitar Hero (11 Feb 2011)

As I get most of my cultural news from Carles, I just found out the other day that Activision is discontinuing Guitar Hero. This comes on the heels of Viacom’s announcing its intentions to sell off its Harmonix unit, which put out the Rock Band games. Part of what did these franchises in was rising licensing costs, which seems somewhat insane when you think about the promotional benefits of having your music in a game. But mainly it seems as though the market had become saturated, and consumers have moved on from the musician-simulation fad.

Does this make for a better world? I wonder whether this news sinks my “dangerous allure of dilettantism” thesis that I floated in January 2009 — only two years ago these music games seemed to me emblematic of our culture’s war on difficulty and its eagerness to celebrate simulacra of skills as all that we ordinary people can and should aspire to. Leave the real practice to professionals; just pretend to learn how to do things and have fun! Basically, the thrill of mastering some activity and the ephemeral joys of consumption seem opposed, and obviously manufacturers have every incentive to persuade us to choose the latter. And we save precious consuming time by deriving a denatured kind of mastery through the acquisition of goods rather than earning demonstrable mastery through the arduous acquisition of skills.

In some ways the danger presented by dilettante games has been supplanted by the gamification trend, which turns mostly mundane tasks into competitive arenas in order to extract more labor out of what are usually volunteers. For example, gamification is at play when websites assign points for checking in with them (as with Foursquare’s juvenile mayubinatorial races) or simply meter how many times users do a certain task (as when Netflix tells you “You’ve rated 543 movies”). Whenever consumers are duped into trying to level up or earn a badge, gamification methods are being deployed.

Gamification is powerfully manipulative, tapping into the apparently insatiable human appetites for attention, self-monitoring, praise and hierarchy establishment. Video games are pretty close to engineered addiction; they are carefully designed to parcel out rewards in a manner that maintains optimal frustration. Ideally this addictive potential can be harnessed to positive ends. What was so confusing to me about Guitar Hero was that it didn’t trick you into practicing guitar (like a touch-typing game or language flash cards or something); it did the exact opposite. It gave you game mechanics that prompted you into developing more or less useless button-mashing prowess. Guitar Hero supplied the engineered feeling of mastery as a product, as something readily available and more or less guaranteed, whereas guitar practice is often humbling and gives you little sense of mastery for a long time, just calluses.

In this Kotaku article, “Video Games Keep Tricking Us Into Doing Things We Loathe,” Leigh Alexander suggests that “an addictive game is simply a set of activities that plays into the human brain’s reward center without offering the person anything.” The decentralized social-factory space of the Web has now adopted that logic to motivate a volunteer labor force, giving us game mechanics that get us to do stuff that is lucrative for other companies while supplying a fleeting public ego boost to us at best. Alexander warns of the possibility that “we’ve become so dependent on designed interaction, compulsion loops and receiving positive feedback for everything that we can’t just exist spontaneously, that we need to be ‘tricked’ into achieving.” That is, gamification may strip us of our natural ability to become motivated, of setting goals for ourselves, of being able to autonomously find meaning in what we work at. Gamification makes us all less dilettantes than crackheads.

Guitar Hero was symptomatic of that shift, with its assumption that we care more about the ersatz rewards than acquired skills. But novelty was its main allure, not its tie-in with music. People have tired of that motif and have moved on to other kinds of games that give the same thrill in a superficially different package. It seems apropos at this point to cite Dave, the guru in my favorite film, Psych-Out: “All the games have to go man because it’s all one big plastic hassle.”

Beatles Rock Band (18 Aug 2009)

Though it has a great hed, Daniel Radosh’s article on the new Beatles Rock Band game reads like a long infomercial, or like a textual equivalent of one of those fake-documentary shows that gets made to promote movies, with interviews with the stars and the director that can be clipped out for use on Entertainment Tonight or get thrown on the DVD as bonus “features.” (Though I can understand why Radosh took the assignment — who wouldn’t jump at the chance to interview the last living Beatles?) It did nothing to allay my confusion about music-based games. Changing radio stations in the stolen cars in Grand Theft Auto still seems a more meaningful musical gaming experience to me than playing Simon to the beat on plastic mini-guitars. I still think I may as well try to play guitar and suck, or simply play air guitar rather than try to master the irrelevant and counterproductive ersatz fretwork of Guitar Hero. (Guitar playing involves raising to the level of instinct the movement of your fingers up and down the fretboard along with the rise and fall of melody. Guitar Hero seems capable of thwarting that development.)

And I continue to think statements like this one — “Playing music games requires an intense focus on the separate elements of a song, which leads to a greater intuitive knowledge of musical composition” — are pretty ideological, wishful thinking asserted as nebulous fact by the game’s marketers. (“Knowledge of the alphabet leads to a greater intuitive knowledge of poetic composition.”) This tepid endorsement has the same hopeful vagueness: “Olivia Harrison, George Harrison’s widow, who stopped by Abbey Road while Martin was working, recalled her surprise upon first playing Rock Band a few years earlier. ‘You feel like you’re creating music,’ she marveled. ‘It must engage some creative part of your brain.’ ” Of course, you are not making music and are only simulating creativity vicariously. But if the game satisfies the brain’s creative impulses, why not just call it real creativity, the same way we might call crack-induced euphoria “true happiness”?

My interaction with music has always been a different sort of game, in which I scored points with myself for memorizing lyrics and remembering song titles and the names of the musicians in bands that most people had barely heard of. Music trivia seemed the natural game to play to me, and the rewards didn’t seem to cancel out the pleasure of listening but instead enhanced it with context. That trivial information could buy my way in to some conversations and establish bonds with people who otherwise would have ignored me is a happy by-product. The games circumvent all that; it houses the information and its interfaces commandeer the social engagement.

The mix of social, cerebral and sensuous elements in my response to music is most satisfying when it seems immediate and fused, a kind of physico-cognitive dance that occurs spontaneously with the sound. I tap my hand, maybe imagine an album cover, sing along in a way that makes feel as though I am merging with the music and its mood. I wouldn’t want someone or something to judge my ability to keep time with the drummer while I am tapping my foot or measure the synced-up relevance of my air-guitar strumming. This makes me more self-conscious rather than less, seeming to defeat the whole point of immersing myself in a song. I’m “inside the music” in a ineffably complex way that seems direct as opposed to mediated.

So I just don’t get Rock Band. I don’t want a game to mediate music to me when music is already mediating other, more profound experiences — memories, dreams, secret pathways into the hearts of friends or imagined strangers, sheer abandon to sensory stimuli. These are enough to hold my attention; I wouldn’t want those experiences endangered or compromised or supplanted by the discipline enforced by a game that measures your attention. That seems to me like covert industrial training.

Maybe if I could get over the scorekeeping component and think of it more like karaoke, I would understand it better; as this explanatory comment of Radosh’s made the most sense to me: “What nonmusicians want, it turned out, is a sense of what it’s like to perform the music they already love.” I understand that desire, though it seems strange gratified in this form, largely free of the effort and frustration that actual collaboration and mastery entails.

I don’t quite accept the argument that Rock Band is akin to things like Flight Simulator games that let you pretend to be a pilot without having to actually learn. Music appreciation is richer and potentially deeper than simply getting to pretend to do something you can’t actually do. So the music games seem to be ruining richer soil, precluding the deeper engagements for a mediated, preordained, regulated one. It’s the apotheosis of Adornoesque fears of debased, administered culture squelching the free space of aesthetic creation in which resistance and protest could still be mustered. Instead we’ll get Rock Band: Woody Guthrie.

The need for spaces in which interactivity is not preprogrammed and which allow for an unbounded sort of imaginative engagement seems crucial, akin to the information-free zone Jason Zegerle posits in this TNR post.

I like to learn covers of songs on guitar, and I think it has something to do with this, retracing the steps of musicians you have come to think of as being beyond merely creative — it seems almost unbelievable, miraculous, that you can actually just play “Dear Prudence,” that your fingers are retracing that immaculate moment of creation that John Lennon had when he discovered it and it actually sounds sort of the same for you. It’s like touring a holy land, or standing in some spot where a famous speech was delivered.

But I don’t feel like I become these legendary rock figures when I play their songs on guitar. It seems like the video games are trying to promote a much more direct sort of vicariousness that cuts out the other potential pleasures of music, as if the reason to love music is simply to imagine yourself being loved by an audience, being someone else.
What McCartney says at the end of Radosh’s piece is pretty incisive:

The teacup clattered quietly on its saucer, and McCartney thought about the changes he’d seen in the music world. “There were no cassette recorders” when he and Lennon first started writing songs, he noted. “We just had to remember it. Then suddenly there were cassettes, then we were working on four track instead of two track, then you got off tape, then you’ve got stereo — which we thought just made it twice as loud. We thought that was a really brilliant move.” After the Beatles came CDs, digital downloads and now video games. “I don’t really think there’s any difference. At the base of it all, there’s the song. At the base of it, there’s the music.”
And the future? “In 10 years’ time you’ll be standing there, and you will be Paul McCartney. You know that, don’t you?” He made a sound like a “Star Trek” transporter. “You’ll have a holographic case, and it will just encase you, and you will be Paul McCartney.” He paused and then said, “God knows what that will mean for me.” Then he added slyly, “I’ll be the guy on the original record.”

The Beatles game makes him more famous, more relevant, more real. It makes those of us playing the game more anonymous, more immaterial, more unrealized. And the games of the future will make us able to become anyone but ourselves.

The sadness of Michael’s (17 Jan 2009)

This may be a pointless either/or question since it can be trumped with the response of “both and” (which is a useful trick, by the way, kind of like switching causes and effects to derive theoretical “insight”). But it interested me anyway as a sort of thought experiment. Which is preferable: (1) discussing a professionally produced song or a film or whatever with a friend or (2) sharing with one another songs or films or mashups or whatever that you’ve made yourselves. I think I prefer the former but often preach the latter. Sharing stuff you’ve made too often closes off the possibility of critical discussion or interpretational analysis, devolving instead into what my high-school friends used to call ballwashing. “Oh that’s so cool! It’s so great that you’re doing that…” Often artistic professionalism is the cue to audiences that they are allowed to engage seriously with a work, to have an opinion regarding what it was about, to devote the resources to analyzing it, or even to allow themselves to enter into it vicariously. Often with homemade productions, I feel myself holding back, because I have this dread that I won’t be able to share the (frequently critical) insights that I would thereby derive. Often, I have the suspicion that the desired and appropriate response is “That’s great that you are doing that. Yay, you!” (Maybe I’m just a jerk.)

This question occurred to me because I was in Michael’s, the chain craft store, earlier today, and it struck me as a great big repository of sadness. I’m sure scrapbooking and collecting rubber stamps brings great joy to many people, but all I could imagine was failure of creativity inherent in purchasing a decorate-your-own-mug kit or any of those kits where the manufacturers try to package the creativity inside, an effort to assuage purchasers of the fear that they won’t be able to rise to the occasion and think of their own mug slogans. “We’ve thought of the project for you, all you have to do is follow directions.” These kits are basically the home-consumer version of deskilling. Rather than sell the raw materials of soapmaking, Michael’s sells you a soapmaking kit which pre-empts your learning how to make soap for real. The same is true for dumbed-down computer applications: Most of the people who have GarageBand on their iMacs will never record a song, let alone become musicians (though it presence does allow for some pleasing flights of fantasy about what you could do.) All that tends to happen when an artistic process is simplified to make it accessible to casual, semi-invested would-be creators is the production of substandard products that no one can possibly take seriously. No one who was serious about making something would stock up at Michael’s for supplies, right? The chain stands as testimony to the collective crippling of our imagination.

Generally, information has never been easier to come by, yet it’s never been harder to turn information into knowledge. Instead the volume of information is an incentive to dabble in things rather than delve into them in pursuit of some sort of mastery, no matter how slight. Is it better to know how to make really good pesto from scratch but nothing else, or to have ready access to many different kinds of passable microwavable meals but know how to make nothing well. (Or is that a particularly nefarious both-and situation?)

I feel a little guilty in bashing Michael’s, because my intent isn’t to dump on the people who shop there, reject them in favor of some superior set or artistic professionals. But some sort of process of professionalization seems necessary to bringing about a meaningful exchange between maker and user — a social relation must be brought into being in which the exchange itself matters more than the personal relation. Of course, in capitalist society, professionalization is a matter of getting paid. Making money is the mark of professionalism — transforming a production into a commodity for sale and finding success in vending it. Get to that point and you show that you’re not just dabbling; you are trying to make customers of others and live up to their expectations. That discipline elevates the product beyond hobby and craft — you’re not just dilettanting around.

But professionalism needn’t automatically be defined by money — by selling out to the Man. It could instead be seen as a matter of creating something that isn’t merely an extension of one’s ego, a matter of wanting to give a social life to some idea or thing that will can then circulate independently from us. Amateur culture often fails to achieve that separation, doesn’t rise to level where it can be seriously criticized because it seems that its primary purpose is to secure recognition for the maker. A noncapitalist understanding of professionalization might resemble flow, losing oneself in a process, wherein the end product is secondary to the creative experience itself but not a matter of total indifference. Instead it could have a ready path to manifesting its social usefulness, to finding an appreciative audience without having to be explicitly marketed — and having its meaning permanently altered by that discourse.

Utopian internet folk probably have this in mind, that the internet becomes a low-barrier-of-entry distribution channel that permits our work to become socially useful without having to be channeled through capitalist means of production first. Unfortunately, capitalist media companies and various internet startups (often under the guise of enhancing the read-write web and so on) have by this time managed to embed themselves online between most home producers and would-be consumers, and in much in the same way as Michael’s kits, the use of these intermediaries’ services tend to taint our productions automatically with amateurism. Thanks to the corporate-owned easy-to-use services, the space that had been opened on the internet for a different kind of professionalism is now being flooded with look-at-me productions. If we are all narcissists, we’ll all remain amateurs, which offers an interesting, albeit functionalist, way to look at the modern efflorescence of narcissism — it seems as though there is an incentive to try to make us that way, insecure in who we are and preoccupied with gaining recognition. But sadly, a MySpace page will never make us web designers any more than a paint-by-numbers kit will make us artists.

Trying to avoid distraction (12 Jan 2009)

Nicholas Carr, building from my post about dilettantism and incorporating an analysis of the Clash’s “Complete Control” to boot, draws this pertinent conclusion: “Distraction is the permanent end state of the perfected consumer, not least because distraction is a state that is eminently programmable.”

That seems right to me. The implication is that the level of our interest in our amusements, and worse, in what we may consider to be our life’s work, has its limits set by the sort of society we live in — the tendency to become distracted is not some personal failing or the indicator of someone’s weak will, but the accomplishment of a bundle of associated forces that help naturalize certain consumerist preferences. Our susceptibility to boredom is “programmable” through the amount of stuff thrown at us and the amount of stuff a “normal” with-it person is assumed to know about and the various ways cultural ignorance can be exposed. (Hence the useless entertainment quizzes and trivia contests and the like. These seem innocuous enough, but they help calibrate our boredom, suggesting what the breadth and depth of our knowledge should be.) Fortunately, we are not yet “perfected” consumers in this fashion, but — if you’ll forgive a lapse into teleology — that’s the goal a consumerist economy hopes to accomplish. That trend is palpable (though perhaps that is because those resisting it do not register, have no way of communicating their resistance to a hypermediated and hyperaccelerated society without acceding to its terms). If we are not vigilant, our attention span will continue to shrink, and the “helpful” tools to force more and more material through that tiny pinhole of focus will proliferate. (Just as road-building worsens traffic problems, media-management and organization tools tend to exacerbate our attention problems. I spend as much time editing metadata as I do concentrating on music I’m listening to.)

Impelled by a sense that we must streamline our consumption and absorption of information and experiential opportunity (a need fomented by media technology, which both extends marketing’s reach and expands the amount of information we can readily acquire), we end up going for quantity over quality, the superficial over the complex, and regard convenience as an abstract good rather than being defined in relation to some other activity. Convenience only speeds our pursuit of more convenience. In this, we come to resemble our society’s economic system, which seeks profit for its own sake. To keep up the incidental Marx references: in The Limits to Capital David Harvey points to this relevant passage in Capital:

The simple circulation of commodities – selling in order to buy – is a means of carrying out a purpose unconnected with circulation, namely, the appropriation of use-values, the satisfaction of wants. The circulation of money as capital is, on the contrary, an end in itself, for the expansion of value takes place only within this constantly renewed movement. The circulation of capital has therefore no limits.
As the conscious representative of this movement, the possessor of money becomes a capitalist. His person, or rather his pocket, is the point from which the money starts and to which it returns. The expansion of value…becomes his subjective aim, and it is only in so far as the appropriation of ever more and more wealth in the abstract becomes the sole motive of his operations, that he functions as a capitalist, that is, as capital personified and endowed with consciousness and a will. Use-values must therefore never be looked upon as the real aim of the capitalist; neither must the profit on any single transaction. The restless never-ending process of profit-making alone is what he aims at.

Basically, the economic roles we fulfill — for most of us, that means “consumer” — shape the horizon of our subjective aims while serving the underlying function of reproducing the existing system. That means embodying the restless pursuit of novelty, at least to the degree to which we want to be at harmony with the culture we live in. We become consumerism “personified and endowed with a consciousness and a will.”

As a result, it’s hard to avoid the feeling of missing out on something, no matter how into whatever it is we actually are doing. Alternatives are always filtering in to taunt and tempt us, and we hold our ability to become absorbed, to achieve “flow,” in abeyance, waiting for the diversion.

The urge to devise a scorekeeping system for our consumption grows as we seek a way to manage it all and compare what we’ve done to some standard — to restore the meaning that’s lost with our failure to become absorbed and committed to something. So if there is no way to keep score, then the activity can seem pointless. (A commenter to my previous post made that point about Guitar Hero, adding that this aligns our personal pleasure seeking with corporate notions of total quality management. If there were only some way I could attach some kind of scoreboard to my guitar when practicing scales, maybe I would do it more.) For example, I start to fetishize the number of posts I plow through in a day in my RSS reader; if the unread posts figure reaches 500, I go into orange alert, and start reading faster, skimming more, leaping past the longish posts and the Vox.eu papers and such for BoingBoing and Metafilter links.

Consequently, we end up having to set up defenses against distraction. Writer Cory Doctorow, a BoingBoing.net contributor, offers this compendium of advice for getting writing done. The advice all seems sound if not ultimately somewhat tautological — the best way to avoid distraction is to not allow yourself to be distracted by bells and whistles on word processors or by instant messaging or the infinite research possibilities online. Such resistance makes sense if we can muster it, but it can feel bad, like stifled curiosity. The problem is that in our culture, curiosity has been co-opted, inverted, made to function as its opposite — distraction, novelty for its own sake. The growing burden on us is to enforce rigor on our curiosity or exercise the discipline to ignore the would-be forbidden fruit.

The alluring danger of dilettantism (9 Jan 2009)

I’ve been puzzled by the popularity of the game Guitar Hero, for what seems to me like obvious reasons. It’s like karaoke minus the trouble of having to hear the sounds you make. If you want a more interactive way to enjoy music, why not dance, or play air guitar? Or better yet, if holding a guitar appeals to you, why not try actually learning how to play? For the cost of an Xbox and the Guitar Hero game, you can get yourself a pretty good guitar. I assume I am missing the point of it, the competitive thrill, but I can’t help but feel that Guitar Hero (much like Twitter) would have been utterly incomprehensible to earlier generations, that it is a symptom of some larger social refusal to embrace difficulty. (Sure TV shows may have become more “complex,” but these remain passive, albeit more absorbing.) A society that requires such short cuts and preemptive blows in the name of the short-attention span surely must be deeply broken, our progenitors probably would have thought.

Since, lamentably, what we do for a living tends to lack meaning for us personally, we rely more on our leisure and consumption time to supply our lives with meaning, to afford us opportunities for self-realization. But consumption and self-realization may be at odds. In his introductory book on Marx, philosopher Jon Elster (who I’d encountered before as a theorist of precommitment strategies) makes an interesting point about consumption versus self-realization:

Activities of self-realization are subject to increasing marginal utility: They become more enjoyable the more one has already engaged in them. Exactly the opposite is true of consumption. To derive sustained pleasure from consumption, diversity is essential. Diversity, on the other hand, is an obstacle to successful self-realization, as it prevents one from getting into the later and more rewarding stages.

Perhaps there is an optimal balance for these two impulses that, if Elster is right, are antithetical. But if living in a consumerist society subjects us to all sorts of marketing pressures (derived from the need to sell all the junk we make at our unmeaningful jobs), that balance tips precipitously toward consumption, and potentially destabilizes the economy and our own psychological well-being. (This is what Marx seems to be suggesting in his concern with alienation from “species being.”) Elster, paraphrasing Marx, writes, “In capitalism, the desire for consumption — as opposed to the desire for self-realization — takes on a compulsive character. Capitalism creates an incentive for producers to seduce consumers, by inducing in them new desires to which they then become enslaved.” (The word choice here suggests Elster’s skepticism.)

So, surprisingly, the way the loss of opportunities for self-realization plays out is not through a paucity of options but a surfeit of them, all of which we feel capable of pursuing only to a shallow degree before we get frustrated or bored. Consumerism and its infrastructure (meaning markets, market spaces like the internet, and the shopping-oriented personality type most readily developed within consumerism) keeps us well supplied with stuff and seems to enrich our identities by allowing us to become familiar with a wide range of phenomena — a process that the internet has accelerated immeasurably. (I encounter a stray idea, digest the relevant Wikipedia entry, and just like that, I’ve broadened my conceptual vocabulary! I get bored with the book I’m reading, Amazon suggests a new one! I am too distracted to read blog posts, I’ll check Twitter instead!) But this comes at the expense with developing any sense of mastery of anything, eroding over time the sense that mastery is possible, or worth pursuing.

With more “diversity” available, it’s becoming harder to evade boredom, which more and more seems to be engineered socially (by accelerating fashion cycles, by making us always aware of what we are missing, and by making every moment a purchasing opportunity) as opposed to developing from some idiosyncratic internal curiosity in an individual. Novelty trumps sustained focus, whose rewards are not immediately felt and may never come at all, as Elster points out, if our focus is mistakenly fixed on something ultimately worthless. (I’m thinking of my long investment in Cryptonomicon.) Rather than taking advantage of that “increasing marginal utility” that comes with practicing something difficult, our will to dilettantism develops momentum.

To take a trivial example, let’s say you decide you like psychedelic music and want to “master” it by having a deep familiarity with the genre. But then you stumble on the hardcore psych MP3 blogs, and you are probably at that point discouraged by the impossibility of ever catching up and listening to it all. There is simply too much that’s now available too readily. You might still download everything you can get your hands on — that costs nothing but disk space and a minimal amount of time — but you’ll never make significant use of the larger portion of what you acquire. Acquiring has supplanted inquisitive use as the self-realizing activity. You have become a collector of stuff as opposed to a master of psychedelic music.

This seems to happen generally, as what Elster calls “the marginal disutility of not consuming” grows stronger — i.e., we have a harder time giving up the thrill of novelty, of exposing ourselves to new things. We end up collecting things rather than knowing them, and we display our collections in the hopes that others will recognize us as though we actually do know them. Or perhaps we have already reached a point where we all figure we are all playing the same game and that that distinction between owning and mastering is unimportant. (If I own a cool guitar, maybe a replica of no-name Telecaster or the Jag-Stang that Kurt Cobain used, does it really matter if I can play it?)

Dilettantism is a perfectly rational response to the hyperaccessibility of stuff available to us in the market, all of which imposes on us time constraints where there was once material scarcity. These time constraints become more itchy the more we recognize how much we are missing out on (thanks to ever more invasive marketing efforts, often blended in to the substance of the material we are gathering for self-realization). We opt instead for “diversity,” and begin setting about to rationalize the preferability of novelty even further, abetted by the underlying message of much our culture of disposability. Concentration takes on more of the qualities of work — it becomes a disutility rather than an end vis-a-vis the stuff we acquire. If something requires us to concentrate, it costs us more and forces us to sacrifice more of the stuff we might otherwise consume. In other words, consumerism makes the will and ability to concentrate seem a detriment to ourselves. The next thing you know, everyone touts Guitar Hero as a reasonable substitute for guitar playing and mocks the fuddy-duddy nabobs of negativism who are still hung up on the difference.

Winning at white elephant (13 Dec 2007)

As uselessly contrarian as I tend to be, the holiday season tends to bring out my cynicism, leaving me feeling that I believe in nothing, like The Big Lebowski‘s nihilists. It’s not merely a matter of my not being religious; I find myself not wanting to buy into the holiday spirit at all. I grouse about the music, and the gifting and the parties and the traveling and the stress and the continual efforts of coordination that must be made for no one’s particular satisfaction, just so that one can feel as though one participated in an inescapable social ritual. Part of my uneasiness comes from a misplaced expectation of authenticity, a notion that that the contrived aspect of the holiday season destroys spontaneity and replaces the opportunity for it with ersatz obligations. I tend not to see the season’s contrivances as opportunities themselves, as moments when society tolerates our going slightly beyond the way we ordinarily treat acquaintances, when we can, generally speaking, safely venture a little bit more of ourselves. So it may be that I, with my customary suspicion that I have little to offer, try to absent myself from the proceedings altogether.

This year, I tried to soalce myself after the seasonal onset of my lack of belief by reading Eric Hoffer’s The True Believer, which I got from the bargain shelf in a Seattle used book store. Hoffer (a “longshoreman philosopher” who wrote as an unaffiliated autodidact) was interested in investigating the nature of mass movements, and what permitted the rise of Fascism and Nazism in the 1930s, and he set out his conclusions in the this near-aphoristic work. Hoffer’s main insight is that one’s eagerness to belong to a mass movement derives from a sense of personal frustration, an overwhelming sense of failure in the face of the opportunities afforded in a free society. “When our individual interests and prospects do not seem worth living for, we are in desperate need of something apart from us to live for. All forms of dedication, devotion, loyalty and self-surrender are in essence a desperate clinging to something which might give worth and meaning to our futile, spoiled lives.” Talk about cynical. Hoffer regards the rise of mass movements as the almost inevitable consequence of widespread mediocrity coupled with the unreasonable expectations that democracy generates for the common person. “Unless a man has the talents to make something of himself, freedom is an irksome burden. We join a mass movement to escape individual responsibility, or, in the words of one ardent young Nazi, ‘to be free from freedom.’ ” Democratic ideology leaves the impression that all men are equal, whereas it has the effect of making one’s place in the irrepressible hierarchies in society seem entirely the individual’s fault. Thus the frustrated people in a capitalist democracy “want to eliminate free competition and the ruthless testing to which the individual is continually subjected in a free society.”

So if frustration produces a longing for a mass movement that resolves all personal inadequacies in a dedication to a cause, then what should we make of consumerism, which seems to work in precisely the opposite way, generating frustration while imbuing consumers with the imperative to be an individual and construct a unique, predominantly external identity on the basis of which one can be judged. Is it a recipe for fomenting fascism, instilling the frustration with oneself that makes one susceptible to being led and having society leveled? Or is consumerism just the ideological by-product of a commitment to individualism? Is it a way of embodying that ethic in a set of economic practices, as ideologues like Milton Friedman have always insisted — i.e. that the freedom of choice offered by market societies derives from a culture prioritizing and prizing personal freedom? Or does it help flatter people into believing they are profoundly and uniquely creative, setting them up for permanent frustration with themselves and what they are brought to believe is a personal failure. Consumerism invites dilettantism, because it promises that everything is easy and that you can do anything if you buy the right accoutrements. So consumers are prone to becoming what Hoffer calls permanent misfits: “Whatever they undertake becomes a passionate pursuit; but they never arrive, never pause. They demonstrate the fact that we can never have enough of that which we really do not want, and that we run fastest and farthest when we run from ourselves.”

Hoffer exempts from the centripetal pull into the abyss of mass movements those people who have genuine creative outlets: “Nothing so bolsters our self-confidence and reconciles us with ourselves as the continuous ability to create; to see things grow and develop under our hand, day in, day out. The decline of handicrafts in modern times is perhaps one of the causes for the rise of frustration and the increased susceptibility of the individual to mass movements.” How can that be, with Michael’s Crafts opening in every suburban strip mall?

Consumerism, with its emphasis on passive acquisition, tends to undermine crafts and hobbies, subordinating them to the master hobby of collecting things. And capitalism eviscerates most jobs and empties them of their social meaning. But the counterargument can be made that consumerism makes the necessary materials for hobbies cheap and plentiful, and the division of labor gives people the time to pursue them. It’s just their personal weakness and indecision that leaves them bored and unfulfilled.

So it’s hard to determine whether consumerism is a stepping stone to fascism or its antidote. Also, then, is the holiday season zeitgeist a proto-fascist expression of mass-movement psychology in the face of capitalist culture’s ideology of individualism, or is it actually a perfect encapsulation of that ideology, dressed up in the pseudo-religious garb of a mass movement? By trying to reject holiday cheer and the exposure that comes with the giving spirit it demands, I’m in part trying to keep myself cloaked in the anonymity that Hoffer singles out as a sign of the frustrated weakling: “The passion for equality is partly a passion of anonymity: to be one thread of the many which make up a tunic; one thread not distinguishable from the others. No one can then point us out, measure us against others and expose our inferiority.” I feel like one of those permanent misfits, too, out of step, feeling frustrated by the phoniness that seems to surround me but may in fact be coming from within.

But then, I can’t decide if my resistance to the holidays isn’t really an expression of weakness and frustration, but rather a defiant attempt to assert my individuality in the face of Santa’s marching orders. Maybe my attitude is all wrong. I should go into that white elephant exchange at my work with the proper competitive spirit, with the certainty that my gift is going to kick the ass of all those other ones.

Perverse financial incentives (16 September 2006)

Apart from being an unconvincing defense of Benthamite utilitarianism, economist Richard Layard’s Happiness is little more than a compendium of hedonics studies and some general conclusions about their implications — it is useful as a bibliography if nothing else. One group of studies he cites has to do with performance-related pay, which he is anxious to reveal as a source of stress and hedonic ineffiency. (He also optimistically suggests we should celebrate the income tax as a wonderful way of encouraging a healthy work-life balance.)

But what I found most interesting was this: “Economists and politicians have tended to assume that when financial motives for performance are increased, other motives remain the same. In fact, these motives can change.” Layard then cites studies that demonstrate that financial motives tend to compromise pre-existing motivations; it erodes what impulses we might have had to perform an action for its own sake: one found that people paid to solve puzzles will work at them less than those encouraged them to solve them merely for the satisfaction of solving them. Apparently once we are paid to do something, we begin to believe that the pay compels us to do it, and the activity takes on the qualities of disutility economists associate with jobs in general — that we must be compensated financially to waste our time working rather than enjoying leisure. It seems that being paid is good way to destroy whatever pleasure we take in something; so strong is the alienating tendency of money and profit-tallying that when it intervenes we begin to separate from our involvement in what we are doing in the moment and revert to position of calculation — thinking about the future, thinking about theoretical maximization rather than actualizing any of that potential in the present moment. This would seem to have the effect of keeping work and leisure unfortunately opposed to each other, a separation that seems to begin with the compulsion to sell one’s labor on the open market for wages.

So as long as we remain dilettantish about our hobbies, we can enjoy them; when we professionalize, we turn them into chores. This explains part of my failure to pivot from researching a dissertation to defending one — I enjoyed learning as long as it was a hobby of mine to understand trends in 18th century cultural production, but when it became a matter of packaging and selling that knowledge, I balked. This is what makes me something of a loser as far as our economy goes; I lack the willpower to be able to stomach the loss in pleasure that comes with professionalization — another word for that ability to power through that hedonic loss? Ambition, which may be a description of the internal quality of finding pleasure in professionalization rather than tumult and combat and compromise and self-reification. I feel the same way about making music: As long as I have no ambition other than to get together with my friends and make music, I enjoy the pleasures of creation; but if we begin to try to market our band as cultural producers, we’re likely to enjoy it less and see it as yet another job, a set of imposed responsibilities from without. But I still perceive these feelings as a kind of failure in myself, balking at the moment when “reality” requires me to summon up ambition and confront the world as it is and integrate the product of my creativity with it in the only apparent way possible: commercially. This is probably why I resent certain bands who are on the brink — because their music suddenly seems about making those compromises and finding the wellspring of ambition to be more than dilettantes, to be content with more than just their own pleasure.